Enter The Sky Citadel! A Look Inside Pathfinder Lost Omens: Highhelm
The second in the series detailing different metropolises of the world of Golarion, the official setting for the Pathfinder RPG, Pathfinder Lost Omens: Highhelm takes us to the greatest of the dwarven Sky Citadel fortress-cities. What you can expect to find in the new release?
Exploring Highhelm in Pathfinder 2E
Lost Omens: Highhelm reveals the secrets of the Emperor’s Peak in three main sections. The first section provides the most comprehensive treasury of dwarven lore in Pathfinder 2E so far. It covers dwarven history from the Quest For Sky that first saw the dwarves emerge from underground to the present day, the structure of dwarven government, culture and customs, prominent clans, and notable personages in modern Highhelm.
The second section is devoted to detailed descriptions of each of the main districts within Highhelm itself, plus the surrounding Five Kings Mountains region. Each section includes rich descriptions plus info on current events, resident NPCs, and important locations.
The third section is devoted entirely to new options for gameplay, from character feats to stat blocks for new creatures.
Highhelm for GMs
Lost Omens: Highhelm is a mother lode of lore and plot hooks for GMs. Besides being the center of dwarven culture, Highhelm is home to a crime syndicate and at least one apocalyptic cult. This dwarven metropolis can keep your players busy with side quests during an extended stopover on a journey across Golarion, or even serve as the setting for an entire self-contained campaign. With adventure possibilities as diverse as recovering artifacts from orc-held territory, exorcizing a supposedly haunted furnace, or helping a dwarven inventor find a market for their new weapons of mass destruction, GMs should be able to find something fun to do for almost any type of party.
Even if Highhelm itself isn’t on your players’ travel itinerary or you’re playing in a homebrew world instead of Golarion, Lost Omens: Highhelm has plenty of useful lore to incorporate into any setting that includes dwarfs, plus six new monsters up to level 15 to throw into encounters. Its unique geography–a major metropolis contained within a single mountain–also makes Highhelm one of the easiest locations to add or adapt to a home game.
Demiplane’s enhanced digital edition is purpose-built to help GMs, too. Lost Omens: Highhelm on Pathfinder NEXUS includes convenience features for GMs like integrated tooltips, pop-out information, and clickable cross-references. The formatting also adapts to your screen size, making mobile reading much more practical than a PDF. No more flustered page-flipping or scrolling back and forth!
Highhelm for Players
If you’re on the player side of the table and mainly interested in new options for building and equipping Pathfinder 2nd Edition characters, Lost Omens: Highhelm has you covered.
Highhelm includes a new defensive archetype for martial characters, a new dwarf heritage, new character backgrounds, new dwarf ancestry feats, new skill feats, new animal companions, and over 30 new gear pieces and other items.
Highhelm also introduces detailed game mechanics information for dwarven deities (a topic only touched on in previous products), including domains and cleric spells for each of the eight new individual deities or for followers of the collective pantheon.
If you use Demiplane’s character tools, all of these new options unlock and integrate seamlessly into the character builder when you add Lost Omens: Highhelm to your library on Pathfinder NEXUS.
If you're interested in exploring ways to use Lost Omens: Highhelm elements for your characters, check out more details here.
Ready to Dig Deeper?
Pathfinder Lost Omens: Highhelm is available now. Head over to the NEXUS to add it to your library and start planning how to infuse all of the new lore and options into your Pathfinder 2E game!